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topThere are 1158 productsSort
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DRUKHARI: ARCHON£25.00 £22.50Archons lead their kabals in battle with a mixture of malevolent cunning, arrogant self-assuredness, and breathtaking martial skill. To these qualities, they add an arsenal of esoteric weaponry and...
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CHAOS SPACE MARINES: TRAITOR ENFORCER£34.00 £30.00Enforcers are sadistic disciplinarians amongst the Militarum Traitoris, whether petty tyrants who killed their way to dominance, or former officers brought low through corruption. Some cement their...
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GENESTEALER CULTS: JACKAL ALPHUS£29.50The Jackal Alphus is the undisputed leader of their pack. Not only are they the deadliest and fastest of their kin, they possess nerves of steel and a mind so focused that those of the Ordo Xenos w...
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GENESTEALER CULTS: ABERRANTS£29.50 £26.50Missgebildet, bucklig und unmenschlich stark: die Aberrants sind abstoßende Abömmlinge des Brutzyklus. Auch wenn sie recht dümmlich sind, macht ihr instinktives Bedürfnis; ihre Brutgeschwister zu b...
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CHAOS SPACE MARINES: LORD WITH JUMP PACK£27.00 £24.50Chaos Lords have spent countless mortal life spans leading their traitorous warriors, demanding nothing but utter ruthlessness from those they command. Some go to war equipped with jump packs, favo...
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WARHAMMER 40K: SECTOR IMPERIALIS: RUINS£32.50 £29.00A detailed, striking scenery set, these ruins are a modular plastic kit entirely compatible with others across the Sector Imperialis and Sector Mechanicus ranges. Combine as many kits as you like t...
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WARHAMMER 40K: DICE: IRON HANDS£19.00The Iron Hands appear cold and reserved, but their fury is revealed when they fight. They are ferocious in their efficiency, utilising the blessings of the Omnissiah in ways few other Chapters do. ...
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COMBAT PATROL: IRON HANDS£105.00 £95.00The Iron Hands Chapter of Space Marines hold a close relationship with the Adeptus Mechanicus, making heavy use of augmetics and advanced weaponry. They are known to be cold and calculating, mercil...
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WARHAMMER UNDERWORLDS: SEEKERS IN SHADOW£62.00 £56.00Everywhere the forces of Destruction, Chaos, and Death can be found in the Mortal Realms, you'll find agents of Order to oppose them. They fight to reclaim land and glory, often in the name of Sigm...
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WARHAMMER UNDERWORLDS: SPITEWOOD£52.00 £47.00In the great forest of the Spitewood, life magic surges through root and bough, and the power of the god Kurnoth grows. Lead your warband through its twisting paths to battle your rivals and claim ...
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THE HORUS HERESY: MECHANICUM: COMBAT FORCE£105.00 £95.00The Mechanicum makes heavy use of both cybernetically enhanced thralls and automata to enact their will on the battlefield. These machines are capable of marching and fighting for days without fati...
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BLACK LIBRARY: ELEMENTAL COUNCIL (PAPERBACK)£9.99A Warhammer 40,000 NovelSince the T’au Empire annexed the world of Cao Quo, its benighted human population has caused setback after setback for their new rulers, resisting the light of the Greater ...
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LEGIONS IMPERIALIS: Thanatar Siege-Automata Cohort£32.50 £20.00The Thanatar Siege-Automata is a mobile artillery platform built to accommodate an array of heavier weapons. It is primarily utilised in siege warfare, or urban engagements where its formidable wea...
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SOLAR AUXILIA: DRACOSAN TRANSPORT DETACHMENT£32.50 £20.00The Dracosan Armoured Transport is a heavily armed and highly durable personnel carrier, each large enough to accommodate a full strength Solar Auxilia Infantry Section, and tough enough to protect...
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GLOOMSPITE GITZ: SNARLBOSS AND WOLFGIT RETINUE£27.00 £24.50Snarlbosses lead the Gitmobs from the backs of ravenous Snarlfangs. Those lucky grots of a Snarlboss’s retinue are often hand-picked from the least cowardly of the pack. These canny and adaptable f...
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GLOOSMPITE GITZ: SNARLPACK CAVALRY£38.00 £34.00Snarlpack Cavalry make use of giant Snarlfangs – particularly large and impressive specimens of their kind. They're so big that a pair of grots can ride each one into battle. Riders guard their mou...
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SPEARHEAD: MAGGOTKIN OF NURGLE£89.00 £82.00f there is one constant to existence, it is decay. All things must bow to entropy in due time. None of the Ruinous Powers understand this better than Nurgle. The Plague God bears a thousand identit...
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GLOOMSPITE GITZ: DOOM DIVER CATAPULT£67.50 £60.00Doom Diver Catapults could only be created by the Gloomspite Gitz – no one else would strap bombs and spiked helmets to their heads and launch themselves into battle via catapult, let alone expect ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Boss Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 6 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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