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topThere are 83 productsSort
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HORUS HERESY: JOURNAL TACTICA: MAILED FIST£17.00The Legiones Astartes deploy super-heavy assets when the need is great – massive battle tanks with weapons so powerful they can obliterate other war machines, and threaten even enemy Titans. In som...
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HORUS HERESY: LEGIONS ASTATES: GLAIVE SUPER-HEAVY SPECIAL WEAPONS TANK£125.00 £112.50The Glaive is a super-heavy tank pattern based on the Fellblade, outfitted with a potent volkite carronade, a device of the Mechanicum whose design is said to have originated on Mars during the war...
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HORUS HERESY: MECHANICUM: MYRMIDON DESTRUCTOR HOST£47.00 £42.50Myrmidon Destructors view combat as a method by which they might divine the will of the Omnissiah. However, they do so through the thunder of heavy guns, the blast of plasma, and the searing pulse ...
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HORUS HERESY: LEGIONS ASTARTES: CATAPHRACTII TERMINATORS: POWER FISTS£42.50 £38.00One of the first issued Tactical Dreadnought Armour patterns, Cataphractii suits are heavily protected with slablike ceramite pauldrons housing additional shield generators, augmenting the toughnes...
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HORUS HERESY: SCORPIUS MISSILE TANK£45.00 £40.00Rugged and well-suited to high-intensity operations, the Scorpius missile tank is favoured across the Legiones Astartes as a source of manoeuvrable artillery support. Often collectively referred to...
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THE HORUS HERESY: LEGIONES ASTARTES: SATURNINE TERMINATORS£49.50 £45.00Saturnine Terminators were first seen in numbers on the black sands of Isstvan V – this pattern of armour was developed by the Primarch Vulkan and stands taller and bulkier than other Terminator va...
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THE HORUS HERESY: LEGIONES ASTARTES: DROP POD£35.50 £32.50Drop pods are self-contained, recoverable orbital descent capsules, each designed to deliver a squad of Space Marines. They are used for surprise attacks and combat drops into the midst of active w...
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THE HORUS HERESY: TARANTULA SENTRY GUNS£36.00 £32.50Tarantula Sentry Guns are utilitarian weapons platforms, often used to bolster exposed flanks or rear line positions to free up the Adeptus Astartes troops. Little more than a sturdy base with a mo...
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THE HORUS HERESY: RAPIER QUAD HEAVY BOLTERS£44.50 £41.00Rapier carriers are semi-automated tracked weapons carriers with on-board targeting systems and power generators. They are designed to mount support weaponry too large and cumbersome for even t...
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THE HORUS HERESY: HORUS HERESY: LIBER QUESTORIS£31.50 £28.50The ultimate engines of war in the Imperium during the Horus Heresy are battle titans and knights, huge machines capable of levelling cities and obliterating entire armies. Sworn to the service of ...
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THE HORUS HERESY: SPACE WOLVES: GEIGOR FELL-HAND£20.00 £18.00Prideful and impetuous, Geigor Fell-Hand is a Thegn of the Space Wolves with a long record of valorous deeds. Yet despite his skill and fury as a warrior, Geigor's record as a commander is marred b...
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THE HORUS HERESY: CERASTUS KNIGHT ACHERON£129.00 £116.00Cerastus Knights are sophisticated and towering war-suits, far more agile than the smaller Questoris class. The Knight Castigator scythes down hordes of lesser foes that might otherwise overwhelm e...
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THE HORUS HERESY: CERASTUS KNIGHT CASTIGATOR£129.00 £116.00Cerastus Knights are sophisticated and towering war-suits, far more agile than the smaller Questoris class. The Knight Castigator scythes down hordes of lesser foes that might otherwise overwhelm e...
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THE HORUS HERESY: SOLAR AUXILIA: HERMES SENTINEL SQUADRON£42.50 £36.00Hermes Sentinels are employed as scout walkers and mobile fire platforms by the Solar Auxilia. Fast-moving squadrons of Light Sentinels can strike at enemy formations and disengage before significa...
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//bossminis.co.uk/cdn/shop/files/99123001001_HHDeimosPatternRhinoStock_771x1000.jpg?v=1779799534SALETHE HORUS HERESY: LEGIONES ASTARTES: DEIMOS PATTERN RHINO£34.75 £31.00The Rhino is the most widely used armoured personnel carrier in the Imperium. Based on ancient STC technology, the fundamental design is robust, reliable, and easy to maintain, with an adaptive pow... -
THE HORUS HERESY: LEGIONES ASTARTES: FALCHION SUPER-HEAVY TANK DESTROYER£125.00 £112.50The Falchion was developed long before the outbreak of the Horus Heresy, and as such, its prey was not the enemy Titans it would later see extensive combat against. As the Great Crusade expanded, i...
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HORUS HERESY: LEGIO CUSTODES: CORONUS GRAV-CARRIER£78.00 £70.00The Coronus Grav-carrier grants the Legio Custodes a degree of speed and agility unmatched by the grinding armour of the Imperium’s other hosts, allowing them to deploy, redeploy, and evade without...
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HORUS HERESY: LEGIO CUSTODES: SENTINEL GUARD SODALITY£44.50 £40.00Sentinel Guard Sodalities are deployed to protect emissaries on hazardous ground and hold defensive positions against the most grievous onslaught. They are outfitted with energy field-reinforced ‘p...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Boss Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 6 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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