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- Innistrad Remastered
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- Innistrad: Midnight Hunt
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- Warhammer 40k Terrain
- Space Marines
- Grey Knights
- Sisters of Battle
- Adeptus Custodes
- Astra Militarum
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- Agents of the Imperium
- Imperial Knights
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- Drukhari
- Tau Empire
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- Tyranids
- Orks
- Chaos Space Marines
- Death Guard Marines
- Thousand Sons
- Chaos Knights
- Chaos Daemons
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topARCANE JOURNAL:ARMIES OF GRAND CATHAY
ARCANE JOURNAL:ARMIES OF GRAND CATHAY
£15.00£17.00Vendor: Games Workshop
Product Type : Books
Hurry! Only3units left in stock!Fast DeliveryFrom £2.95Customer SupportGet in touch for fast professional assistanceGift VoucherAvailable to purchase now!Charged with the defence of the Great Bastion, the Armies of Grand Cathay are experienced and battle-tested warriors. For centuries, they have kept the legions of the Ruinous Powers at bay. Though the Empire of the Celestial Dragon lies far from the nations of the Old World, Cathayan merchants have plied the ocean waves for hundreds of years, and vast armies of Jade Warriors and Lancers pledge to fight alongside or against the armies of the west in times of peril.
This essential guidebook studies the rich history, background, and culture of the Armies of Grand Cathay, and offers rules to use them in your games of Warhammer: The Old World. It includes inspiring lore, artwork, and photography, along with rules allowing you to muster a mighty collection of the Celestial Dragon's warriors, and get the most out of them on the tabletop.
Within this 48-page softback supplement book, you will find:
– Background and lore: Wild Grand Cathay is a distant land. They have centuries-long ties to the Old World, offering trade and military assistance to the many empires at war.
– Armies of Nan-Gau: Rules to field the Armies of Grand Cathay in all their glory.
– Special Character & Unit Profiles: Background and rules for units and characters, including Miao Ying, The Storm Dragon, and three other character types.
– The Spell Lores of Yin and Yang: Learn the powers associated with both sides of Feng Shi sorcery.
– Armies of Grand Cathay Armoury and Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, Arcane Items, and weapons exclusive to the army.
This is an expansion to Warhammer: The Old World – you'll need a copy of the Warhammer: The Old World Rulebook, available separately, to use the contents of this book.Refunds
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Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Boss Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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