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REALM OF CHAOS: THE LOST AND THE DAMNED
REALM OF CHAOS: THE LOST AND THE DAMNED
Regular Price £170.00Vendor: Games Workshop
Product Type : Black Library
Hurry! Only1units left in stock!Free DeliveryOn orders Over £50Customer SupportGet in touch for fast professional assistanceGift VoucherAvailable to purchase now!The Lost and the Damned and its companion volume Slaves to Darkness describe the fantastic and otherwordly Realm of Chaos. This book is concerned with the two great Chaos Powers Tzeentch and Nurgle, their Daemons, and their mortal Champions. The other two major Chaos Powers, Khorne and Slaanesh, have already been described in Slaves to Darkness, volume one of Realm of Chaos.
Warhammer Fantasy Battle players can use this book to create their own Champions of Chaos - mortal heroes whose mighty deeds have won them the deserving patronage of the Chaos Powers. As a Champion of Chaos, your hero will earn special rewards from his patron, including super-human abilities, magical gifts, and daemonic followers. In return for his Patron's favour, your Champion must undertake to fight rival Champions and further the divine aims of his Chaos Power in the mortal world.
Warhammer Fantasy Battle players can also use this book to create Daemonic Armies of the Chaos Powers Nurgle and Tzeentch. Daemonic Armies are so tremendously powerful and highly magical that they are only suitable for fighting each other. This they do more or less continuously as their masters pitch them against each other to test their relative strengths. Champions of Chaos who have grown sufficiently powerful may be summoned to the daemonic battlefield to fight on behalf of their patron.
Warhammer 40,000 players can also create their own Champions to fight each other or any of the other forces of the Imperium. Players can also use this book to design armies of Chaos Renegades and Traitor Marines which confront the Imperium for control of the galaxy.
Warhammer Fantasy Roleplay players can use this book either to create an unusual character type in the Chaos Champion, or to generate endless adversaries for more conventional characters. The narrative generators can also be used as the basis for adventures against or on behalf of the Chaos Powers, and also provide many ideas which you can develop into game plots yourself.
User Summary:The second part of Realm of Chaos detailing the gods of chaos in Games Workshop's various universes. Weighed in at 300 pages.
Originally written for Warhammer Fantasy Roleplay, Games Workshop had lost some of the IP rights to that world and so promptly quit officially supporting it.
Officially listed as only a supplement for Warhammer Fantasy Battles and Warhammer 40,000, the background material was only useful for Warhammer Fantasy Roleplay. Also, there were Warhammer Fantasy Roleplay stats provided for all the creature included herein.
Focused on the gods Nurgle and Tzeentch, The Lost and the Damned included extensive rules on "narrative campaigns".
However, the one bad thing about this book was the binding was exceedingly brittle, and the pages very easily separated from it with just minimal use of the book. Plus, unlike Slaves to Darkness, it was never reprinted.
PLEASE NOT THAT THIS BOOK WAS PRINTED IN 1990 AND ALTHOUGH IT LOOKS LIKE IT HAS NEVER BEEN USED, IT DOES SHOW SMALL SIGNS OF SHELF WEAR.
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Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Boss Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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