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LEGIONS IMPERIALIS: THE HORUS HERESY: THE MARTIAN CIVIL WAR
LEGIONS IMPERIALIS: THE HORUS HERESY: THE MARTIAN CIVIL WAR
£34.00£37.00Vendor: Games Workshop
Product Type : Books
Hurry! Only1units left in stock!Free DeliveryOn orders Over £50Customer SupportGet in touch for fast professional assistanceGift VoucherAvailable to purchase now!Having declared its secession from Imperial rule at the very dawn of the Horus Heresy, Mars sat like a viper upon the doorstep of the Loyalist Throneworld – a locus of industry which toiled ceaselessly in preparation for the inevitable Traitor assault upon Terra. Loyalist incursions throughout the civil war would attempt to stymie these efforts, but eventually, the power of Mars would be unleashed against the Sol System in a maelstrom of violence.
This expansion book for Warhammer: The Horus Heresy digs deep into the conflict on Mars, home to some of the most bitter fighting in the Age of Darkness. Recreate the key battles with thematic Relic Hunt missions, a new campaign, and rules for additional units.
Inside this 168-page hardback book, you'll find:
In-depth Lore and Background: Timelines, maps, and more covering the cataclysmic events on Mars during the Age of Darkness. From the Schism of Mars, the birth of the Mechanicum, and the key conflicts involved in the the Martian Civil War.
The Mars Campaign: The Onslaught Campaign System allows you to play linked battles of Warhammer: The Horus Heresy. Includes 10x core campaign stratagems, optional rules, and the Mars Civil War Campaign.
Core Missions: Provides 5x Core Missions: The Crucible of War; The Heart of Battle; Sudden Strike; Take and Hold; and Strike and Fade.
Apex Missions: Provides 3x Apex Missions which can be played as a linked set of campaign games using the Onslaught Campaign rules, or as one-off missions.
Dark Scions of the Questoris: Includes options for the Divisio Tactica: Questoris Household list found in Liber Mechancium.
Automata Malefica: Rules for using Corrupted Engines within a Traitor Mechanicum force.
Relic Hunt Missions: 5x Relic Hunt Missions: Data Coil Download; Unlock the Vault; Secure the Crash Site; Relic Extraction; and Convoy Raid.
Techno-heresies of the Dark Age: Rules for Proscribed Techno-arcana, accessible by some Traitor forces: Malefikite; Machin Malefica; Ruinous Cybernetica; Nekrotek; Ephemera Nekrotek; Malamina; Æthertek; and Anima Malefica.
Additional Unit Profiles: Includes 3x Legiones Astartes Army List profiles and 1x Mechancium Army List profile for the Krios Squadron.
Miniatures Showcase: A full-colour showcase featuring various Mechanicum miniatures.
In order to use the contents of this book, you will require the Warhammer: The Horus Heresy – The Age of Darkness Rulebook and one of the Army Books for Warhammer: The Horus Heresy, which are all available separately.Refunds
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Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Boss Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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