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HORUS HERESY: JOURNAL TACTICA: SKITARII: STEEL HAND OF MARS
HORUS HERESY: JOURNAL TACTICA: SKITARII: STEEL HAND OF MARS
Vendor: Games Workshop
Product Type : Books
The Horus Heresy was a war that spanned the entire galaxy, touching every world claimed by Humanity and involving every force of arms. Of these forces, the Skitarii conclaves of the Cult Mechanicus are often ignored by history, for their oaths bound them to a singular task – to safeguard the rarest and most dangerous technological relics at any cost.
This gaming supplement for Warhammer: The Horus Heresy details the secretive Skitarii Battle-Pilgryms of the Mechanicum – the servants of the Fabricator General charged with the recovery of ancient relics and enforcing his will. Contained within is an army list for the most common elements of the Skitarii forces in the Age of Darkness, in addition to supplementary rules that allow you to play exciting relic hunting missions.
This 48-page softcover supplement contains:
– In-depth Lore: Detailing the Skitarii Battle-Pilgryms and their role within the Mechanicum, as well as how the horror of the Horus Heresy split even these stoic warriors between loyalty to the Fabricator General and the wider Mechanicum.
– Additional Missions: The Vaults of Tharsis Legendary Mission and the Relic Hunt Missions Pack, featuring fast-paced missions to recover ancient weapons and devices long thought lost.
– Skitarii Army List: Rules for using Skitarii Battle-Pilgrym Marshals, Skitarii Battle-Pilgrym Corpus, Bonepicker hosts, Skitarii Triaros Armoured Conveyor, Skitarii Karacnos Assault Tank, Skitarii Krios Battle Tank, and Skitarii Krios Venator Tank Destroyer in battles, including additional faction rules and new weapons to represent these fearsome warriors on the battlefield.
You will need a copy of the Warhammer: The Horus Heresy – Age of Darkness Rulebook and Liber Mechanicum, both available separately, to make full use of this gaming supplement.
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If the returned goods are not returned in the same condition received, we withhold the right to deduct 50% from the refund cost or refuse the return outright.
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If you Have received a faulty or damaged item you must inform us within 7 working days of receiving the item. We will then offer a suitable resolution at no cost to yourself. We do reserve the right to refuse complaints or levy appropriate charges for issues raised after this period.
NOTE: Damaged cards inside blind packed products such as booster packs. In the event that a particular card is damaged inside a pack, we will only be able to replace the booster pack as being faulty (the product purchased) and not the individuals cards inside. In the rare case that this happens to you, you may benefit from contacting the manufacturer of the product for a replacement card, however they do not have any duty to fulfil this.
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Boss Miniatures & Gaming
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Weymouth
Dorset
DT4 7BQ
Boss Miniatures & Gaming Ltd provides quality products. All products we sell are guaranteed to be genuine and authentic. All products will be in an as New condition unless otherwise stated.
Boss Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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